Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
TTT Summer Maps suggestions 2018
#41
Hello

I'm anxious to see these maps on the server
          [Image: b_560x95.png]


                     [Image: 76561198309335191.png]
#42
(06-26-2018, 03:40 PM)reed1103 Wrote: Hello

I'm anxious to see these maps on the server

Which ones in particular, yours? :P

I'm working on finding some additional maps and arming some classic CS:S maps like Dust 2 and whatnot as we speak, but i would really appreciate you guys making some more requests!
We're just a giant ass
Cheeks are made of children
Old was just a fad
Shit on all the billions
#43
so is this still happening??? gamers need a park to stay in :(
              
My Maps
been here since September 2016
#44
Please not another minecraft map. Too much cringe...
#45
Airbus- a map placed inside an airplane. however its large enough to be relatively c4 proof.

two more maps that i think would work but aren't as good in my opinion.
stargate 
the ship
"lets fuck lycan" -Starky
#46
(06-29-2018, 12:58 PM)[black]Tronald Wrote: Airbus- a map placed inside an airplane. however its large enough to be relatively c4 proof.

two more maps that i think would work but aren't as good in my opinion.
stargate 
the ship

Airbus, I believe, has an exploit, where you can grapple onto the fuselage when you jump out the door.

Stargate was removed for the portal being broken at times.

The ship looks nice, but we already have 3 ship maps, maybe we can remove roy *hint*
          [Image: b_560x95.png]


                     [Image: 76561198309335191.png]
#47
Remove minecraft maps and mall. Bad maps overall
#48
(06-29-2018, 03:55 PM)ExiledShadows Wrote: Remove minecraft maps and mall. Bad maps overall

Well that's a little bit one sided and opinionated maybe instead of seeing only your perspective of not liking mall/ Minecraft maps, maybe look at how the community feels about these maps, not just how you feel. 

Also in case you have trouble reading. Let me assist you with reading. Foxca said this was a place to suggest new maps to ADD, not just once but multiple times. Not to remove maps just because YOU don't like them.
#49
Minecraft maps are pretty bad, and that one mall map if it is the one i am thinking of is pretty meh.


Now for maps to add, i found a few:

ttt_bikini_b2: https://steamcommunity.com/sharedfiles/f..._bikini_b2

This map has a nice ascetic, beach front property, and a decent amount of maneuverability from what i can tell. Map has a couple "Mine Turtle" esc T traps, with a couple of normal props being detonatable. Give the innocents a 'Good Succ' T trap (Hint, it will be your last succ)

A Traitor Teleport hub that shows were the Teleports take you around the map, although the exits are pretty exposed and fairly easy to see the T's come out of. It might be a bit goocky at 28+ players, but it is a decent size, and you don't want the map to be to big, because what are you gonna do when the last 4 people are trying to find eachother?

ttt_burgdonhttps://steamcommunity.com/sharedfiles/f...=193349437

The Ascetic is all over the place, and a little goocky. Map is a decent size, but kinda simple. Traitor mechanics are slim, about two T traps that are a bit ineffective looking, weapons and ammo seem a little small, although there is a script or tool or whatever that could be used to add them in. Would need some testing and on hand playing to see if it would work well.

ttt_seatownhttps://steamcommunity.com/sharedfiles/f...searchtext=

I enjoy the maps look and layout, Traitor mechanics are non existent, and honestly needed, since the map is HUGE my god: https://i.imgur.com/sJyLGKa.png https://i.imgur.com/sJyLGKa.png
But is is such a good looking map, decent weapon spawns and mixed engagement ranges. I might be able to contact the map maker, or see if i can decompile the map without the map iteslf getting to messed up, and adding in a Traitor Teleport hub of sorts to allow traitors expanded mobility in this map. Otherwise a radar is a must.

ttt_satisfactionhttps://steamcommunity.com/sharedfiles/f...chtext=ttt

This map is a bit of an oddball. It looks decent and has a decent size, only one Traitor Button, and that is a Armory for the Traitors, with a bunch of weapons, and a vent anyone can go through, although only easily out of the room, getting in through it will be hard. Map is fairly open, and would need some testing to see if it works well with a larger player amount.
Seems the map does have extra traitor things then when i first looked through.
- Traitor tester inside one of the secret storage rooms
- Secret traitor room with 3 teleports accessible only via traitor tester (hatch may be opened once every 4 minutes)
- Special traitor garage with many weapon, grenade and ammunition spawn points
Make sure to click that downvote button                                                                         ------------------------------------------------------------------------------------------^ 
#50
I noticed that Foxka said something about addinf in CS:S maps, no. CS:S maps are not made for TTT, too small for TTT, especially 32 players, map layouts offer nothing of interest as they are always 3 lane with very little versatility and verticality, no TTT mechanics and not designed for the gamemode from the get go so it would not work well anyway.


Now, i found another decent looking round of maps.


ttt_busystreethttps://steamcommunity.com/sharedfiles/f...=472240493

   Map looks well enough, design is alright, classic HL2. Map seems it would be a little goocky at the full 32, and maybe 28, but the Traitors should be able to start killing them off. Cause face it, no standard TTT map will not be goocky for more then 24 players without being too goocky for the last like 8 or so. TTT Mechanics include Two T traps, a Traitor tester that need to be turned on, and might be able to be turned back off and a Weapon vending machine that is pretty slow to dispense so the spawned weapons shouldn't be able to cause any server issues, and can be set to explode by Traitors, AND is in an open area so it is pretty risky to go for it after the pre round since you will get sniped most likely. As the name applies, it is a busy street, and there are a decent amount of cars that go by, and unlike the residential streets of 67th way, these cars are flying by on their way to work, and not even a car prop stuck against a static prop can stop them. Would need more testing to see if you can get the cars stuck, which is rumored to cause server issues, although I have never seen any of them. Feels like a good one though.

ttt_fragmentationhttps://steamcommunity.com/sharedfiles/f...=718794801

Map seems well, weird underground facility design with some sort of cargo transport thing. Seems a little variable in engagement distances, There seems to be a bit of a Traitor room network, with some sort of explosive trap. Weapons seem quite sparse, but you can add them in or whatever. Yet again seems at 28+ it might be goocky, but again, won't be terrible at the lower player amounts. There seems to be a T tester, but it is pretty exposed, and people getting tested are likely to get sniped out. 

TTT_Mars_Colony_a1https://steamcommunity.com/sharedfiles/f...=165249735

Map Has a nice ascetic and design. Map is entirely indoors, but there seems to be a couple of areas were medium distance engagements are possible. TTT Mechanics include a 'T Room', although it is pretty weird and doesn't have much use, a traitor tester that requires some batteries that are not the worst to find, although it won't be hard for a traitor to hide or get rid of them. Weapons appear abundant, and are put in good looking places and not piles everywhere.

Seems there is a v1a version that has some extras and includes a new outside area: https://steamcommunity.com/sharedfiles/f...=180002897 New features are listed on the link.


Some honorable mentions would be:

ttt_silk_road_v-1-0-1https://steamcommunity.com/sharedfiles/f...=299325283

The map itself isn't that bad. A decent recreation of the middle part of the bf4 map it is based of of. It is pretty small, decent amount of T traps, although they just explode barrels that can already be shot to explode, a weird bird explosion that effects the middle of the map, and some generators that can be blown up. But after the generators explode, the map gets filled with spark and zap noises that are just annoying. The map also just doesn't look well, even though it says i am getting decent FPS, it looks weird. Just a little to open as well. 

ttt_dark_cornershttps://steamcommunity.com/sharedfiles/f...=174899518

The map is kinda just bland, a bunch of hallways and corners, with a lot of lights that can be destroyed though, so it doesn't quite start dark. There are some vents, but if you want to leave most of them you will take fall damage. Not much to say about it
Make sure to click that downvote button                                                                         ------------------------------------------------------------------------------------------^ 


Forum Jump:


Users browsing this thread: 1 Guest(s)

About Us
    This is Dinkleberg's GMod, a gaming community based in Garry's Mod. We have a Trouble in Terrorist Town, Prop Hunt, Murder, and Deathrun Server. Come check them out sometime.