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TTT Summer Maps suggestions 2018
#51
Can someone implement these maps?
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#52
I Haven't gone to sleep yet and felt like finding more maps

ttt_spacepost_b1-1: https://steamcommunity.com/sharedfiles/f...=899619763

Apparently this is rethinks map and i didn't even realize, and he even suggested adding it, but it never did and i have no idea why  :idea:
It's pretty good, size is decent, has a good amount of TTT Mechanics, and some different map things that you don't see in every, if not any TTT map. Weapons feel alright, ammo is ok as well, but everyone usually spawns with their shit, so it should be an alright amount. No reason not to add it it seems.

ttt_eclipse_v2: https://steamcommunity.com/sharedfiles/f...1213282380

A map that has excellent visuals, plenty of weapons. There are only a few T traps, one of them being pretty brutal, but with 5+ people shooting at it, it goes down pretty fast. Mobility is nice, space seems like it could work, Goocky as usual for full 32, but it will be nice once some start dying.

ttt_innocentmotel_sm: https://steamcommunity.com/sharedfiles/f...1226006022

A Changeup on an old classic, AFTER weapons get added to it. Somewhere on the line, it seems the changer messed up the weapon placements. But other then that, adds in some alternate routes around the map in the form of some vents, extra Traitor rooms, Although they might give too much advantage to traitors, it would require field testing. Also fixes the Traitor elevator trap to have a Killbox on the bottom so people shouldn't be able to camp down there/get stuck anymore.

ttt_neptunia: https://steamcommunity.com/sharedfiles/f...1270473227

No, this is not based on loli  anime or whatever it is, it is instead based off of the City of Rapture from Bioshock. Underwater, although i didn't see any real gameplay effects from the setting the map is on, but it does seem to be alright, size is nice and weapons seem to be around. TTT Mechanics include some T traps, be it Floating button or activatable from a T room. Traitors do get a teleporter network, which may prove to be too much, but it will be nice for the T's once there are like 3 innos left since the map is fairly big. There is a outside bit, seems a little useless, although there appears to be a path there, but it is pretty close to drowning you. Traitors do get some cool things in there T room, including some sort of mine, a Teleporter hacker and some sort of freeze grenade. The mine seems to be a refined version of the Whitehouse mines, and has rudimentary Friendly fire protection. Overall this seems the top 3 best maps so far.

ttt_ns_streets: https://steamcommunity.com/sharedfiles/f...=880396496

A pretty cool sci-fi map that sortta looks like it is from deus ex a little. Weapons are there, a little spaced out, but there. The map is pretty open, but seems stable. It seems like it might have a crummy cradle situation were people will camp some specific areas to avoid getting sniped. There are a few T traps, destroyed bridge, a detached platform, hallway with a sortta jump rope style laser thing and some weird fog thing that honestly makes Traitors jobs harder since it prevents the long range sniping. There is also a Traitor tester, ans overall seems like it could stick, i know we here like very open maps were you have to sit in a room to not get insta sniped.
Make sure to click that downvote button                                                                         ------------------------------------------------------------------------------------------^ 
#53
I have gone through all the pages of the steam workshop with "ttt" in the search bar and map selected for the category, so most likely last batch from me

ttt_bio_research1https://steamcommunity.com/sharedfiles/f...=284613630

This map seems alright, decent verticality, alright engagement distance difference, weapons seem sparse but should be enough to get most armed who need it. TTT Mechanics seem to be nonexistant, no T rooms, no T tester from what i can see. Just seems like a overall decent map.


ttt_construction_v3https://steamcommunity.com/sharedfiles/f...=148394206

This map is top 10 definitely, has a nice ascetic, fairly diverse locations, with a under construction multi story building being the main area. TTT Mechanics seem to be limited to a Traitor room that is unconventional at best. Overall the map has some Interesting dynamite mechanics, with a overall Innocent objective where innocents have to plant dynamite on specific points, and there are fairly optional points were dynamite can be used to blow open a door into a room or an alternate path. Weapons feel they populate the maps well. Overall a nice map that could work well on the server.


ttt_facility (Not the one we have/had): https://steamcommunity.com/sharedfiles/f...chtext=ttt

Map has a nice look to it, decent size as well, and weapons populate the map well. TTT Mechanics include a T Tester, a few T traps, and a couple T rooms that provide a little bit of movement for Traitors. Seems it could play well.


ttt_productiontownhttps://steamcommunity.com/sharedfiles/f...=607774824

This map is another Street map, with cars going down the street, and the cars seem like they won't cause issues, even when throwing couches into the road. T traps are a little lackluster, there is a fairly large explosive one, and then one that locks doors, but the Creator seems to of forgotten to add the the thing that turns off crowbars force opening doors, so they are basically useless. Space seems ok, and weapons are alright. Would need some better testing though.


Some Honorable Mentions

ttt_bluesky_v3https://steamcommunity.com/sharedfiles/f...=284613630

Blue Sky wouldn't be the worst map to have, but it seems just a little bit to small, and weapons are *very* scarce from what i could find. You could put in a rearm script, but even then the size might not be that great.

ttt_egotrip_whttps://steamcommunity.com/sharedfiles/f...=168380418

This map is a really nice looking map, but that kinda is about it. Fairly linear map, kinda feels like the underground section of 67th way in a way in design, Kinda just a loop with some rooms attached. But i do recommend downloading it and taking a look. It could work on a smaller server, but even then it's passage ways are narrow and limited.
Make sure to click that downvote button                                                                         ------------------------------------------------------------------------------------------^ 
#54
https://steamcommunity.com/sharedfiles/f...k+hole+ttt
Final Solstice - Platformer map, medium sized and multiple levels. Traitor tester involved. Requires being able to press spacebar to get past small gaps. Black hole in bottom of map sucks up people who fall off.
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Groovy
#55
This thread may be on hold due to recent events. idk when it'll be brought back up.
former admin2
#56
As it stands I am no longer working on this, anyone else is welcome to pick it up.
#57
Bump
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#58
I just did some quick vetting and most of these maps are going to be pretty major step downs from what we already have on the server. We already have some pretty crappy maps on our server. There is absolutely no need to add any more crappy maps.

I found three maps from this big list that actually are half decent looking and would be worth testing out.

https://steamcommunity.com/sharedfiles/f...searchtext - The Asylum Map

https://steamcommunity.com/sharedfiles/f...searchtext - Snowy Castle - We use it on the Murder Server and it's pretty big and fun. Y'all would definitely want to check it for exploits though, especially with the grapple hook.

https://steamcommunity.com/sharedfiles/f...chtext=TTT - Giant Daycare. Might be too similar to dolls, teen room, mousehouse, and that other one to be a major contender.
#59
Can we please have spacestation
==================== L i l y =====================
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"Nah, google it up, shitlord."
The world is but a treat, when you're on easy street
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#60
or ttt_industrial_canal or ttt_underground_station_v1
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