Poll: Remove ttt_outpost31
You do not have permission to vote in this poll.
Yes.
63.64%
7 63.64%
No.
36.36%
4 36.36%
Total 11 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ttt_outpost31
#4
(09-17-2018, 05:32 PM)Guru Drak Wrote: @Laced Xanax I do recall the movie when I was young.  The map does have a T trap for releasing the dogs ( never seen used ), but it lacks access the heads walking away via spider legs after you used a flamethrower on the body.  The blizzard conditions prevent it from being a sniper map, similar to the Train map with global door sounds and heavy fog.

There are quite a few maps needing removed for server performance or crash causing issues, such as @City stated last night, just before people voted for nuclear power, followed immediately by the server crashing on round 1.

Along with invisible models that become t-posters once you relog, some maps just aren't suited for play.  We have Bank and Whitehouse with inferior old versions of the map which aren't optimized for large player count.  We have HUGE and Meh, which causes high salt content and blurred vision after a single round of playing.

If you'd like to go further, the map voting system is outdated.  Instead of playing the same 10 maps all day, why not give maps a weight value.  The more you play a map, the less it appears in the 8 map vote at the end of maps.  If a map is rarely played, it appears more often in the list.  We continue this until we have a list of maps no one wants to play, remove them from the server, then we have a smaller list of maps everyone is fine playing with, and no more buggy maps causing model issues and crashes.  (Fast Food half the time doesn't load the library props for me).

I like the weight value idea, but the problem with that is the smaller list of maps is eventually gonna get boring, and then we're gonna end up having this same discussion over and over again. why not vote for maps to be removed and replace them with maps that are also voted in by the community? 

I, for one, don't enjoy Mehhhh, and wouldn't mind replacing it with one of the other abstract maps that @jimbo and I tested. 

Hugeproblem makes me want to kill myself. 'Nuff said. 

I like the way you think, though. The weight value idea is one I didn't think of, and if we add it into the server, I'd like to see how it plays out.


Messages In This Thread
ttt_outpost31 - by Laced Xanax - 09-17-2018, 03:19 PM
RE: ttt_outpost31 - by Guru Drak - 09-17-2018, 05:32 PM
RE: ttt_outpost31 - by Laced Xanax - 09-17-2018, 05:56 PM
RE: ttt_outpost31 - by Jimbo - 09-17-2018, 06:07 PM
RE: ttt_outpost31 - by Guru Drak - 09-17-2018, 06:39 PM
RE: ttt_outpost31 - by Jimbo - 09-17-2018, 10:06 PM
RE: ttt_outpost31 - by Laced Xanax - 09-18-2018, 08:22 AM
RE: ttt_outpost31 - by Jimbo - 09-18-2018, 10:45 AM
RE: ttt_outpost31 - by Loganater - 09-18-2018, 02:08 PM
RE: ttt_outpost31 - by Laced Xanax - 09-18-2018, 02:35 PM
RE: ttt_outpost31 - by Swartsy - 09-18-2018, 02:37 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)

About Us
    This is Dinkleberg's GMod, a gaming community based in Garry's Mod. We have a Trouble in Terrorist Town, Prop Hunt, Murder, and Deathrun Server. Come check them out sometime.