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rule change
#1
make it kosable to pull levers on the map drill mine  or just remove the map cause the map kills you way to much when people pull the levers
[Image: q0SdkAI6QPaeF9Oi-uqjbA.png]

[Image: NcxeGyl-THSvKxgssH34Pg.png]
#2
That map is fun with the drills though, making it kosable would be a bit boring
[Image: Nicol_dumb.jpg]
Nothing happened here.
#3
(12-16-2018, 06:51 PM)JustKuono Wrote: That map is fun with the drills though, making it kosable would be a bit boring
i dont like to die every round because of the weird hit box of the drill
[Image: q0SdkAI6QPaeF9Oi-uqjbA.png]

[Image: NcxeGyl-THSvKxgssH34Pg.png]
#4
Get skillz kid, it just takes a bit to get used to the drill ajd where you need to be to avoid it
[Image: Nicol_dumb.jpg]
Nothing happened here.
#5
If a map has a trash mechanic that results in death, be it traitor or innocent, no. Just no. Make it kosable, and if the drill doesn't have a damage Owner entity, then that is even worse and the map shouldn't even be in rotation. Litterally the only reason someone would activate the drill/pull a lever that results in death, is if the activator wants to kill someone. So it should be KOSable from the get go no matter what.
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#6
making it kosable to pull levers would be retarded. That is the fun of the map. If you die cos a lever was pulled just report them. Or seeing someone making someone die is kosable as they wee the cause of that death but not just pulling them
#7
Reasons to call a Kill-on-Sight(KOS):
Activating traps with the INTENT to kill someone (ex. Traps on Trappycottage & Richland)

just saying....
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#8
^

It's already kosable
#9
He's blind, confirmed. Or unless some idiot staff told him its not kosable and he probably got slain.
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