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TTT Weapon Balancing Discussion
#21
(07-17-2019, 08:48 PM)Cosmic Tortoise Wrote: The main concern I see in weapon balance and limb modifiers, is our current Hit Registrar issue.  You could headshot someone currently and only make a blood painting on the wall for all they would know.

We're working on it. Dink disabled our hitreg addon earlier and it seemed to help. Christian and I will try to work with Juan and Dink to improve hitreg in the coming days.
#22
i'd recommend giving the m14 either a scope or increased zoom so it can serve as a dmr

The sun smiles at you with eternal malice
#23
(07-17-2019, 11:52 PM)Lunatic Cultist Wrote: i'd recommend giving the m14 either a scope or increased zoom so it can serve as a dmr

Shooty reminds me of Battlefield 3, on small maps I'd pick a sniper rifle with 0 scopes attached.
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Groovy
#24
I would like to happily show you the new "special" gun coming to Dink's TTT ;D
https://youtu.be/G1BSpPAD_N0
https://youtu.be/L02AI9L0bU0
[gBan] Turner has banned NuKulz - Duration: Indefinitely! (Sir, I would like to thank you for giving me the right to have this ban reason 'Mass Goomba stomp')
#25
(07-19-2019, 01:52 PM)Penny Wrote: I would like to happily show you the new "special" gun coming to Dink's TTT ;D
https://youtu.be/G1BSpPAD_N0
https://youtu.be/L02AI9L0bU0

Wow! this looks really good and balanced, this is the secondary we're missing, great job team!
==================== L i l y =====================
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"Nah, google it up, shitlord."
The world is but a treat, when you're on easy street
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#26
(07-19-2019, 01:52 PM)Penny Wrote: I would like to happily show you the new "special" gun coming to Dink's TTT ;D
https://youtu.be/G1BSpPAD_N0
https://youtu.be/L02AI9L0bU0

This gun is going to cause a server crash. That will be fun.
Also, fucking why?
#27
(07-19-2019, 01:57 PM)killerZoreo Wrote:
(07-19-2019, 01:52 PM)Penny Wrote: I would like to happily show you the new "special" gun coming to Dink's TTT ;D
https://youtu.be/G1BSpPAD_N0
https://youtu.be/L02AI9L0bU0

This gun is going to cause a server crash. That will be fun.
Also, fucking why?

our scientists were so preoccupied with whether or not they could, they didn't stop to think if they should
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#28
Bit late to this post but may I suggest changing the ammunition types and possibly gun magazine sizes to offer more variation/less of the "every-gun-uses-smg-ammo" problem? Mainly stuff like MP5 uses 9mil, the p90 gets a magazine size of 50 bullets instead of 30, the SG552 uses smg instead of rifle and thus can actually get more than 20 bullets in reserve and such. While the other factors like damage and firerate have a more profound effect, we shouldn't forget the more subtle changes the ammunition has on the gunplay.
#29
(07-26-2019, 06:32 PM)Evan Wrote: Bit late to this post but may I suggest changing the ammunition types and possibly gun magazine sizes to offer more variation/less of the "every-gun-uses-smg-ammo" problem?  Mainly stuff like MP5 uses 9mil, the p90 gets a magazine size of 50 bullets instead of 30, the SG552 uses smg instead of rifle and thus can actually get more than 20 bullets in reserve and such.  While the other factors like damage and firerate have a more profound effect, we shouldn't forget the more subtle changes the ammunition has on the gunplay.

The SG's Ammo Size and Type have been addressed. We haven't really thought about The MP5's ammo type, and the P90's size is also something we've been looking at after out Test Server testing. Though I don't see a real issue with the MP5's incorrect ammo type, the P90 is something we will tweak around with, the next time we get the chance.
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