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TTT Weapon Balancing Discussion
#15
(07-17-2019, 03:01 AM)~$$~ BlackCatTheGreat ♣♣ Wrote: Sounds coolio, it is difficult but every weapon should be choosable over another one of similiar classes due to preference and situation. Hard shit though without damage drop off, limb damage changes and maybe a bit of armor penetration, but that might be too much. 

 Inaccuracy could be a good experiment and even losing accuracy while shooting a bit more extreme then already could be a good try. There is someone who made a overhaul of the TTT weapons with movement inaccuracy while running, walking and jumping. The text file i attached has the SWEP stuff in it, not sure if it is just stuff you can already do with SWEP stuff or whatever but all i did was add it into my game and it worked so it should be. Sadly were i found it was a Facepunch forum thread so it is gone R.I.P. so no extra info.

This uses non default properties in the swep file. So the guy using it must have had actual code elsewhere that uses and implements those properties. We can't add the functionality of moving causing inaccuracy without that additional code.
[Image: iOq71ag.jpg]


Messages In This Thread
TTT Weapon Balancing Discussion - by Christian - 07-16-2019, 08:24 AM
RE: TTT Weapon Balancing Discussion - by Foxka - 07-16-2019, 08:53 AM
RE: TTT Weapon Balancing Discussion - by Pingu - 07-16-2019, 09:31 AM
RE: TTT Weapon Balancing Discussion - by Connar - 07-16-2019, 10:00 PM
RE: TTT Weapon Balancing Discussion - by Jimbo - 07-16-2019, 11:10 PM
RE: TTT Weapon Balancing Discussion - by queef commando - 07-17-2019, 06:31 AM
RE: TTT Weapon Balancing Discussion - by Lily - 07-17-2019, 10:19 PM
RE: TTT Weapon Balancing Discussion - by Penny - 07-19-2019, 01:52 PM
RE: TTT Weapon Balancing Discussion - by Lily - 07-19-2019, 01:55 PM
RE: TTT Weapon Balancing Discussion - by Evan - 07-26-2019, 06:32 PM

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