07-17-2019, 05:08 PM
(This post was last modified: 07-17-2019, 05:26 PM by ~$$~ BlackCatTheGreat ♣♣.)
(07-17-2019, 06:31 AM)queef commando Wrote: This uses non default properties in the swep file. So the guy using it must have had actual code elsewhere that uses and implements those properties. We can't add the functionality of moving causing inaccuracy without that additional code.
Thats a big ol' sad life right there, and since facepunch is not much more then a sad reminder of what once was so can't really get anything else out of it. I attached the ttt_weapon_base file has the swep stuff so without any actual knowledge i have no idea, cause if it isn't the base_weapon i don't know why it works cause all i downloaded were the straight weapons lua files and put them in. Unless coping over into a text file somehow removes/ruins it, if so would have to send other then an attachment, and with my knowledge all it is is just a text file when used as a .lua file not sure if that would do anything to it. Besides that hope we can get good weapon balance for the server.
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