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What do you think an appropriate teaming rule should be?
#27
If people are scared to self incriminate, I'll do it. Everyone teams. The definition is so vague that it can apply to literally anyone. At the bare minimum there are people who enjoy 'passive' personas as well as people who are more focused on the social aspects of the game than the literal objective who simply won't attack you if you do something traitorous. 90% of the time I'm shot at I respond with "hey stop that." and fairly often it works. That is more fun to me than getting in a gunfight and is no different than me just being a poor player who genuinely can't land the shots necessary to fight back. It's technically teaming by the server rules. I also have a habit of seeing someone shoot someone and saying "hey *insert name* youre not supposed to kill people" because it's more fun to me to have a bit of banter that might lead to a good laugh than to just call KOS and fight them right away. This also is teaming. Of course in either case when the round has drawn on too long I'll say "okay it looks like i gotta fight you to finish this round" because my goal isn't to delay, it's to have a fun time with the other players, but nonetheless I have allowed the T to go about killing other innos without making an effort to fight them.

If you are seriously going to claim that you have *never* avoided engaging with someone who did a traitorous act because either you didn't want to fight, you thought it might be entertaining, they were your friend, or you thought they might spare you.....you are lying. Literally everyone has done it and denying that would only be damaging your own credibility. 

On to more extreme examples it is not rare at all for me to see a traitor kill an inno and tell them i wont shoot them if they give me a t weapon. That is definitely teaming but it could easily be considered a tactic for the T. After all, I can be a pretty good shot at times and if they fight me head on they may be at a serious disadvantage compared to letting me go and trying to get a t buddy to take me out or ambushing me later. Now if you're their t buddy and you get stabbed by me you'd probably be pretty pissed, but if I go stab my friend with it and later get gooned that's more fun for everyone, me and my friend because we get to be silly, and the T because he didnt have to die to a sick nasty head tap, so it is ultimately just another dynamic of the game. I get that the sticklers may take issue with that, since it puts the innocent team at a disadvantage, but no more of one than if I RDM my friend then kill bind, which I do far more frequently and is perfectly allowed. 

I'm here to have fun not to win. TTT has always been about the social elements firstly and the gameplay elements secondly ever since i started playing it in 2012. Sometimes I feel like some people have lost sight of that, and if you're one of those people, it's safe to say I'm not gonna do anything that counts as teaming with you because I know youre no fun, which is why I've never gotten in trouble for teaming and also why most people haven't even though, again, everyone teams at least sometimes by this server's definition.

I also like to give C4s, Jihads, and similar super destructive T weapons to known wildcard players. There are plenty of people who will always arm a C4 if they get one and as a traitor it is a huge benefit to my team if I can get an inno to do it for me so that I am not at risk of being caught. Am I teaming just because i use the innos to my advantage or is just the inno teaming? I think he is just RDMing, but that meets the standard for me to get banned for teaming.

I can also definitely say I have told traitors if they give me a knife I'll go stab whoever they want. It's funny and they pretty much always send me after one of their friends so I end up not even getting a slay for it since they always forgive when I tell them who sent me. That is definitely teaming and is just good fun.

One controversial element that is often ignored is that the only people who get in trouble for teaming are people who are good at the game. If a player with poor mechanics teams no one bats an eye, but when the one-deagers do it people get salty because they are frustrated because they cant fight back.

In my opinion, teaming rules should work like they do on most servers. Teaming is when people make a conscious effort to be their own team and work together against some other segment, or the entire rest of the lobby, regardless of assigned roles. It used to be synonymous with ghosting. If an inno works for the traitors that inno is RDMing. If a traitor doesn't kill certain innos that T is delaying. Both should be punished with a slay, not a ban. Teaming is when people choose to ignore their roles and collaborate against others. Frankly I think this should be a pattern of behavior before it results in anything but a slay. If people 'team' for one round there are countless possible excuses that might make it justifiable in specific circumstances. Give em a warn if you gotta. If it is a recurring pattern of behavior then go ahead and ban.


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RE: What do you think an appropriate teaming rule should be? - by Three Tight Holes - 02-02-2021, 09:45 AM

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