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t+d weap
#4
The chance for a Detective to kill a T with a defib and using that one is pretty similiar to a D buying his own Defib before a Radar, healthstation and grapple hook. But i mean who fucking cares it will not take away anything and doesn't add anything new just add it anyway it's something useable and not broken for the detective. (Edit: didn't even thing of the dumb garbage that is an Inno calling out all Traitors when getting Defibed. Maybe if there was a check box that disabled you being able to see players while spectating that allowed you to be revived it could work out, but untill then, an Easy mode traitor loss is a no from me)

I mean, seems like it would add too much problem into the server. But could be alright if people don't act like shitters.

Fairly harmless addition, can't see any reason not to add it in to test it out.
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Messages In This Thread
t+d weap - by [LFG][MG] Soul - 12-09-2018, 07:16 PM
RE: t+d weap - by Gabe - 12-09-2018, 07:37 PM
RE: t+d weap - by King Tiger Ace Fasda22 - 12-09-2018, 07:38 PM
RE: t+d weap - by ~$$~ BlackCatTheGreat ♣♣ - 12-09-2018, 07:42 PM
RE: t+d weap - by ding - 12-09-2018, 07:52 PM
RE: t+d weap - by Dildo Shwaggins - 12-09-2018, 08:24 PM
RE: t+d weap - by Laced Xanax - 12-09-2018, 08:28 PM
RE: t+d weap - by daeganislegit - 12-09-2018, 08:38 PM
RE: t+d weap - by Sugga Sugga - 12-10-2018, 08:01 PM
RE: t+d weap - by Sea Burns - 12-10-2018, 08:51 PM

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