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Issues with jump pack and hitboxes
#11
(08-15-2019, 11:12 PM)Laced Xanax Wrote:
(08-15-2019, 10:31 PM)happy Wrote: I thought you guys had this convo when the grapple hook exploit was causing issues? I still think it'd be fine to remove the jp and just lower the gravity.

Tbh, remove the JP but leave the gravity where it is.

As it stands currently, the jump pack allows players to exploit certain maps and survive falls that they otherwise wouldn't. (Which sort of makes the Iron Boots useless as a D or T, except on maps with long falls like crummycradle) With the grapple hook, the only reason you are able to glide through the air at mach 4 is because of the jump pack. Otherwise, unless you are a bhop god, you won't be able to maintain that speed.

tl;dr remove jump pack

Double jump or low gravity would be better than Jumppack for sure.

PHD Flopper would also be better than Iron Boots ( causes explosion and minor damage on long drops, immunity to explosives ).
[Image: ?imw=5000&imh=5000&ima=fit&impolicy=Lett...rbox=false]

Groovy


Messages In This Thread
Issues with jump pack and hitboxes - by Ckg - 08-15-2019, 07:07 PM
RE: Issues with jump pack and hitboxes - by Beepo - 08-15-2019, 07:47 PM
RE: Issues with jump pack and hitboxes - by Foxka - 08-15-2019, 08:52 PM
RE: Issues with jump pack and hitboxes - by happy - 08-15-2019, 10:31 PM
RE: Issues with jump pack and hitboxes - by Cosmic Tortoise - 08-16-2019, 02:02 PM
RE: Issues with jump pack and hitboxes - by Fozzy - 08-16-2019, 03:29 PM
RE: Issues with jump pack and hitboxes - by Fozzy - 08-16-2019, 04:52 PM
RE: Issues with jump pack and hitboxes - by Avi - 08-16-2019, 01:00 AM
RE: Issues with jump pack and hitboxes - by rue - 08-17-2019, 08:41 PM

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