12-02-2020, 12:23 PM
As I said in the other thread, it becomes an issue for me when it interferes with gameplay.
I had a bit of an issue the other day because someone KOS'd another player for door locking after warning. Listening to my log the player issued 3 warnings before killing another player for door blocking, but soundboards were interfering with the message at the time.
I can't slay the guy since he did give his warnings, but the guy who got killer was essentially killed for no reason.
Same thing for whenever some random conversation is dominating voice chat. I don't care if it is in dead chat, but so many KOS's get missed whenever a noisy conversation masks the actual gameplay.
I had a bit of an issue the other day because someone KOS'd another player for door locking after warning. Listening to my log the player issued 3 warnings before killing another player for door blocking, but soundboards were interfering with the message at the time.
I can't slay the guy since he did give his warnings, but the guy who got killer was essentially killed for no reason.
Same thing for whenever some random conversation is dominating voice chat. I don't care if it is in dead chat, but so many KOS's get missed whenever a noisy conversation masks the actual gameplay.
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