08-24-2021, 12:34 PM
(This post was last modified: 08-24-2021, 12:35 PM by matt_st3 (Strongrule). Edited 1 time in total.)
(08-24-2021, 12:22 PM)aethy Wrote:Yes. Some complaints against the double jump being that it fucks with bhops. Punishes timing I suppose? I’ve mostly just seen “no horrible” arguments or those about bhopping being affected.(08-24-2021, 12:10 PM)matt_st3 (Strongrule) Wrote: “Competitiveness” is arguing to keep it for bhop purposes. It’s not fun to get eliminated by the guy who dropped out of hyperspace to then just hop back into it Bc the air accel value is 10x normal. It can be spun both ways.You can bhop the same way either way though.
A double jump would do many things towards leveling the playing field. It’s innate so no pay to fly, it doesn’t “hover” like the jump pack so less ceiling spam time, it nerfs bhop which is a victory in of itself IMO, and allows for a more dramatic system of avoiding fall damage. Plus whatever that hit box/jump box issue is that actually allows you to enter the ceiling wouldn’t exist in the first place.
Old thread for browsing purposes https://www.dinklebergsgmod.com/site/sho...429&page=1
Matt_St3 / Strongrule / Spartan001295
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