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What makes a TTT map replayable or fun to you?
#1
I wanted to get a feel for what the community looks for in a TTT map to aid those designing levels or hunting for suggestions on the workshop. Mods, feel free to move this to "TTT Suggestions & Help" if you think it's better there.

Why do you vote for certain maps? What makes them replayable and enjoyable for TTT? 

Here are some factors I can think of at the top of my head. Depending on your playstyle, you may have others, but feel free to use anything below with your thoughts. 

  • Deathmatching - maps that are just simply fun to fight on with any weapon. Good DM maps usually have some combination of close quarters and doors that allow traitors to engage in a fight and then flee without being caught out in the open (for example, innomotel vs crummy). 
  • Interaction/props - since TTT is an objectiveless roaming game for innocents until something happens, the map has to be interesting to some extent to keep players engaged. Good examples of this are: bread room on crummy cradle, tasks on amongus, knife game on orange_v7, party boat on roy, etc.
  • Traps, role-specific rooms - an extension of the interaction factor. Features like detective rooms with the ability to let innocents in and DR-style traitor traps seem to be widely loved.
  • Replayability - Good maps allow traitors to carry out a variety of strategies each round.
  • Theme or community culture - of low importance to me personally, but players do love the dink/minecraft/spongebob themed maps. 
  • Visual quality - I wasn't going to include this as most players don't seem to mind the very basic/LQ maps, but worth mentioning
I am writing this super late so I apologize if this seems messy. Let me know your thoughts!



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Messages In This Thread
What makes a TTT map replayable or fun to you? - by Murl - 06-18-2022, 03:04 AM
RE: What makes a TTT map replayable or fun to you? - by Salty - 06-18-2022, 07:10 AM

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