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Trappycottage should really be removed
#1
This is the most poorly designed map in the rotation, and it mostly falls on the very first room. No one can figure out how to go down the one extremely small ladder one at a time and someone ends up getting trapped every time, which very often ends up with someone getting RDMed! Then people get stuck in the extremely tiny entranceway as well. A jihad (which happens literally every time) practically ends the game for Innocents before it even starts if there are enough players to gum up the entranceway. 

The rest of the map is nothing special. If you want a lot of long hallways with traps and an interesting secondary building goal (the tester), you can just go play Lost Temple. 

* Ladder blockage usually results in someone getting RDMed
* Ladder/door blockage makes it extremely easy for traitors to cut the number of alive players in half 5 seconds into the game
* Annoyingly difficult to find guns.
* Everything interesting that this map does (small entranceway, long corridors, traps, a secondary goal) is done better by another map already in the server's rotation.

Why is it still here? If you're going to max your server out at almost three times the amount of recommended players for TTT, you can't have a map that breaks when there are too many players.


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Trappycottage should really be removed - by Amethyst Rockstar - 05-14-2017, 08:42 PM

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