Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Slight Amendments to Rules [TTT & PH]
#31

(11-03-2017, 10:58 PM)Jerminator00 Wrote: So, why not just force spectate them instead of kicking them when you notice they're afk, and give them the hour for the kick (when the server isn't full, as has been said several times.) This way they're not able to be an afk T and they're given the chance to get back before the kick kicks in. Sometimes people call you for help for five minutes, or nature calls and you try to take care of it between rounds after you die but the round ends sooner than you expect.

The way some of you are talking it sounds like you either already do or are calling for instant kicks as soon as you notice someone is afk, which isn't cool when the server is only half full and odds are they'll probably be back within 1-2 rounds. I will say though that an hour seems pretty generous. You could easily cut that in half, maybe even go down to 15-20 minutes. I'd say maybe even go a set amount of rounds, but those can vary wildly in length.


To me it seems like there's two sides to this argument, one side that doesn't want to kick people for leaving for 5 minutes and getting kicked for it, and those that don't want afks taking up potential T slots, and I feel going with fspec first can solve both problems. Let's compromise people!
Yeah, FSpec is great, until you get that one person who says that they weren't AFK and were faking it to bait a T out. The auto spectate works occasionally, and I primarily let that run its course.

EDIT: The forums crapped itself, that's why you see the edited post and the deleted post above this.


Messages In This Thread
RE: Slight Amendments to Rules [TTT & PH] - by EpicGuy - 11-04-2017, 03:49 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)

About Us
    This is Dinkleberg's GMod, a gaming community based in Garry's Mod. We have a Trouble in Terrorist Town, Prop Hunt, Murder, and Deathrun Server. Come check them out sometime.