06-18-2018, 05:19 PM
Honestly I believe that the shotgun should recieve somewhat of a hard nerf concerning its rather redicilous damage output... Yes its a weapon for CQC but we all know its effectiveness on short-medium range where if you miss a few shots *Wich should matter less with the hit detection update mind you* you'll get destroyed by a guy just aiming at the torso area while you've gotta aim with your *Name Assault Rifle/SMG/Pistol* to the head to have a chance at out-damaging it.
Yes, I am not the worlds leading expert concerning weapon balance, so what I'm saying may be a real over-nerf, just keep that in mind.
The damage output currently is (Per pellet, shotgun fires 8 of them):
Limbs: 11
Torso: 22
Head: 44
My suggestion in balancing its damage output would be:
Limbs: 7
Torso: 15
Head: 22
This would significantly reduce its IMO stupid damage output while still remaining a capable CQC weapon. Yes the one-shots will still be a thing but on a bit longer range you'll have a much higher chance of fighting back. Potentially slightly increase its spread to return the short-medium to medium range combat crown to the SMG's and Assault Rifles.
Yes, I am not the worlds leading expert concerning weapon balance, so what I'm saying may be a real over-nerf, just keep that in mind.
The damage output currently is (Per pellet, shotgun fires 8 of them):
Limbs: 11
Torso: 22
Head: 44
My suggestion in balancing its damage output would be:
Limbs: 7
Torso: 15
Head: 22
This would significantly reduce its IMO stupid damage output while still remaining a capable CQC weapon. Yes the one-shots will still be a thing but on a bit longer range you'll have a much higher chance of fighting back. Potentially slightly increase its spread to return the short-medium to medium range combat crown to the SMG's and Assault Rifles.
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