06-18-2022, 03:04 AM
I wanted to get a feel for what the community looks for in a TTT map to aid those designing levels or hunting for suggestions on the workshop. Mods, feel free to move this to "TTT Suggestions & Help" if you think it's better there.
Why do you vote for certain maps? What makes them replayable and enjoyable for TTT?
Here are some factors I can think of at the top of my head. Depending on your playstyle, you may have others, but feel free to use anything below with your thoughts.
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Why do you vote for certain maps? What makes them replayable and enjoyable for TTT?
Here are some factors I can think of at the top of my head. Depending on your playstyle, you may have others, but feel free to use anything below with your thoughts.
- Deathmatching - maps that are just simply fun to fight on with any weapon. Good DM maps usually have some combination of close quarters and doors that allow traitors to engage in a fight and then flee without being caught out in the open (for example, innomotel vs crummy).
- Interaction/props - since TTT is an objectiveless roaming game for innocents until something happens, the map has to be interesting to some extent to keep players engaged. Good examples of this are: bread room on crummy cradle, tasks on amongus, knife game on orange_v7, party boat on roy, etc.
- Traps, role-specific rooms - an extension of the interaction factor. Features like detective rooms with the ability to let innocents in and DR-style traitor traps seem to be widely loved.
- Replayability - Good maps allow traitors to carry out a variety of strategies each round.
- Theme or community culture - of low importance to me personally, but players do love the dink/minecraft/spongebob themed maps.
- Visual quality - I wasn't going to include this as most players don't seem to mind the very basic/LQ maps, but worth mentioning
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