Posts: 361
Threads: 36
Joined: Jan 2017
Reputation:
100
You cant remove it from the game as it is literally a part of the game, it is not an addon. So you can nerf it... just you cant remove it.
Source coding has it in as a default weapon.. so rip to your idea of getting rid of it srry
Posts: 216
Threads: 38
Joined: Jan 2017
Reputation:
348
Personally I believe the other weapons are so bad that it makes this look good.
I would increase other weapons accuracy.
Increase other weapon damage where needed.
Posts: 47
Threads: 2
Joined: Jan 2017
Reputation:
18
I always hated how shotguns act like a "wild card" with their effectiveness. For example, me running up to someone and shooting them point-blank with the Locomotive and dealing hardly any damage, only for the other guy to one-shot me at mid range with the normal shotgun.
Posts: 430
Threads: 64
Joined: Jan 2017
Reputation:
596
how about we just ban everyone who uses it. ty.
Posts: 432
Threads: 18
Joined: Jan 2017
Reputation:
778
Your poll sucks. You don't have an option to keep the shotgun how it currently is. Also nerfing the shotgun requires Dinkleberg to touch the code. That might not go so well.
Posts: 558
Threads: 37
Joined: Jan 2017
Reputation:
-281
While we are at nerfing or changing the shotgun, What about the MP7, terribly OP weapon that shouldn't even be in the hands of onnocents, as it is a Traitor weapon by default. Nothing really is worse then the Shotgun and MP7 combo.
Make sure to click that downvote button ------------------------------------------------------------------------------------------^
Posts: 522
Threads: 33
Joined: Jan 2017
Reputation:
-77
A shot gun is a shot gun for a reason ... do you wanna nerf it to the point of it shooting rubber bullets?
Posts: 558
Threads: 37
Joined: Jan 2017
Reputation:
-281
Two things, number one: Changing the stats of a vanilla TTT weapon, unless different then what i do, is as simple as changing them to different numbers. Incredibly simple, i am pretty sure if i can do it Dink should be able to. Number Two: Stale, the shotgun doesn't need to shoot ruber bullets, but it also shouldn't shoot plasma heated super speed anti matter pellet shot. Sure, in real life a shotgun performs the way it does in the server, it decimates close quarters and is even pretty good at farther ranges, but his is a video game, this it needs to be balanced so that other weapons can compete with it at ranges past the size of the tester room of 67th way and a little bit farther then that. Now, i recommend for changes:
1. Less pellets, but each do some more damage perhaps. This should lower it's ranged effectivness, since less pellets should hit, but it should still be able to compete well at close ranges.
2. Less Shells in the magazine, perhaps 5 or 6. The shotgun in game int a Benelli M4, which, does have an 8 round maximun load, but the civilian version has 6, so that should be ok for rebalancing.
3. Rate of fire can stay the same, it is a semi automatic shitgun, but as a shotgun maybe a little more recoil, or not it does have decent recoil already.
4. Also MP7 should be nerfed as well, and here is something i said on the discord a while ago about both shotguns and MP7's:
.
http://i.imgur.com/iVQ2MPc.png
Make sure to click that downvote button ------------------------------------------------------------------------------------------^