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Suggestions on making the server better
#21
Thank you for giving us an update dink. We appreciate you listening.
#22
Map cooldown of 10 maps is likely the best option. Rooftops, Casino, Bowling, 3 minecraft maps, Space Station, Waterworld, 67th Way, and Community Pool are the only maps I tend to see anymore ( happens to be 10 maps ). Rarely play Amsterville or Floodlights anymore.
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Groovy
#23
I’ll set cool down to 10 when I get off work today, we can try this out and see what the community thinks.

As for the lag, crashing, and bad hitreg, do these issues seem to be be same or similar with very few people on the server or only start becoming a problem when lots of people are online?

Fixing the functionality of TTT will be my main focus next week and then hopefully we can try out some new player models and fun stuff
#24
(07-11-2019, 08:46 AM)Dinkleberg > Wrote: I’ll set cool down to 10 when I get off work today, we can try this out and see what the community thinks.

As for the lag, crashing, and bad hitreg, do these issues seem to be be same or similar with very few people on the server or only start becoming a problem when lots of people are online?

Fixing the functionality of TTT will be my main focus next week and then hopefully we can try out some new player models and fun stuff

Mapvote cooldown was 3, changed to 10 at this time.
#25
(07-11-2019, 08:46 AM)Dinkleberg > Wrote: As for the lag, crashing, and bad hitreg, do these issues seem to be be same or similar with very few people on the server or only start becoming a problem when lots of people are online?

I know there tends to be server hiccups at times when players are attempting to connect to the server. This has been an issue for awhile, and tends to happen more frequently with more players on the server. Hitreg and crashes on the other hand, are hard to get a read on. Crashes tend to happen frequently, yet unpredictable at times.

As for hitreg, I'm not entirely sure whether or not the current number of players connected to the server have anything to do with bad registrations. Maybe increase the tickrate back to what it was awhile back? I'm not sure.
If you have any questions regarding the server rules or anything else, send me a forum PM.
Resigned TTT & Deathrun Admin.
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#26
(07-11-2019, 10:49 AM)Christian Wrote:
(07-11-2019, 08:46 AM)Dinkleberg > Wrote: As for the lag, crashing, and bad hitreg, do these issues seem to be be same or similar with very few people on the server or only start becoming a problem when lots of people are online?

I know there tends to be server hiccups at times when players are attempting to connect to the server. This has been an issue for awhile, and tends to happen more frequently with more players on the server. Hitreg and crashes on the other hand, are hard to get a read on. Crashes tend to happen frequently, yet unpredictable at times.

As for hitreg, I'm not entirely sure whether or not the current number of players connected to the server have anything to do with bad registrations. Maybe increase the tickrate back to what it was awhile back? I'm not sure.

The tickrate is still at 66 (max) and has been for a while. I'll take a good look over logs and see if I can find anything there. If not, I may just have to start disabling groups of addons (models, weapons, etc) until we can find a culprit.
#27
Could I ask that for RTV when everyone has decided on a map that it doesn't change the map mid round, that can be really annoying to people who have waited a long time for a T round just to have it taken away by a sudden map change.
#28
I do agree in regards to RTV. Map Votes should be forced when the round ends, since people will end up losing a round.
If you have any questions regarding the server rules or anything else, send me a forum PM.
Resigned TTT & Deathrun Admin.
[Image: 1199184.png]
#29
(07-13-2019, 12:00 AM)Battons Wrote: Could I ask that for RTV when everyone has decided on a map that it doesn't change the map mid round, that can be really annoying to people who have waited a long time for a T round just to have it taken away by a sudden map change.

Thanks for posting. I've messaged beast [creator of the mapvote] about this, hopefully he can help us out.
#30
(07-13-2019, 12:00 AM)Battons Wrote: Could I ask that for RTV when everyone has decided on a map that it doesn't change the map mid round, that can be really annoying to people who have waited a long time for a T round just to have it taken away by a sudden map change.

For TMods and up: use csay and let the server know that the round is NOT over, because I've seen people kill each other not realizing the round is still going for those last few seconds and that can be hectic.


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