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Making ttt_space_station great again
#11
I'd find it cool if you can create a time event, where the space station executes it's self destruct mechanic at x minutes. (5 / OT for example.) I'm one for keeping the self destruct mechanic, but it would be cool if somehow it could be tweaked.

I doubt that could be possible, but it would make the map less of a meme and more of an actual map.
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#12
There should also be a bunker in the space station that doesn't leave and after _ amount of time it's safe to return
#13
all these ideas are fantastic! I think that only a few of them would be undoable though.
#14
(05-07-2017, 01:07 PM)blakeman1 Wrote: The space station self-destructing after destroying the generator isn't a bug, it's part of the map and the main purpose of it. I don't know why the basis of the map is being removed. The map itself just takes a long time because of the way it's designed with escape pods.

Of course it isn't a bug. But as it stands, whoever destroys' it can easily get the majority of the server killed with no consequences. I was thinking that I might make it so the destroyer of the generator becomes the damage owner, but that is grounds for a LOT of accidental rdm.
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#15
@An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one?
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#16
(05-08-2017, 04:20 AM)tons4583 Wrote: @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one?

I could, probably. Would be interesting.

Another, smaller update: Outside the ship has 0.5-0.2 the gravity. Also the default playermodel is an astronaut.
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#17
(05-08-2017, 04:47 AM)An Ol Spicy Keychain Wrote:
(05-08-2017, 04:20 AM)tons4583 Wrote: @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one?

I could, probably. Would be interesting.

Another, smaller update: Outside the ship has 0.5-0.2 the gravity. Also the default playermodel is an astronaut.
Please no playermodel. We have enough shitty ones already
#18
Please just default Traitor playermodels. Unless the astronaut model is very well made.
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#19
(05-08-2017, 09:13 AM)MiniMe2001 Wrote:
(05-08-2017, 04:47 AM)An Ol Spicy Keychain Wrote:
(05-08-2017, 04:20 AM)tons4583 Wrote: @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one?

I could, probably. Would be interesting.

Another, smaller update: Outside the ship has 0.5-0.2 the gravity. Also the default playermodel is an astronaut.
Please no playermodel. We have enough shitty ones already

(05-08-2017, 10:02 AM)~$$~ BlackCatTheGreat ♣♣ Wrote: Please just default Traitor playermodels. Unless the astronaut model is very well made.

your opinion was duly noted and duly thrown in t fuckin TRASH
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#20
(05-08-2017, 12:58 PM)An Ol Spicy Keychain Wrote:
(05-08-2017, 09:13 AM)MiniMe2001 Wrote:
(05-08-2017, 04:47 AM)An Ol Spicy Keychain Wrote:
(05-08-2017, 04:20 AM)tons4583 Wrote: @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one?

I could, probably. Would be interesting.

Another, smaller update: Outside the ship has 0.5-0.2 the gravity. Also the default playermodel is an astronaut.
Please no playermodel. We have enough shitty ones already

(05-08-2017, 10:02 AM)~$$~ BlackCatTheGreat ♣♣ Wrote: Please just default Traitor playermodels. Unless the astronaut model is very well made.

your opinion was duly noted and duly thrown in t fuckin TRASH

Oh damn.
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