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Amsterville 2015
#1
There's a sliding door in the shop with a hidden vent leading behind the counter that creates a very loud noise when activated and props can be walked through like they don't exist. Glitchy map?
[Image: frieren-fall-winter.jpeg]
#2
Your face is glitchy.
#3
I know what you're talking about. An old server I played on years ago ran into this problem, I'm unsure of how it was fixed. Can anyone else back up if this is server-side or if it's just clientside.
If you have any questions regarding the server rules or anything else, send me a forum PM.
Resigned TTT & Deathrun Admin.
[Image: 1199184.png]
#4
(01-23-2017, 12:56 AM)Christian Wrote: I know what you're talking about. An old server I played on years ago ran into this problem, I'm unsure of how it was fixed. Can anyone else back up if this is server-side or if it's just clientside.
Some people I'm playing with now are encountering it. Possibly @"Warpizzle"

Update: Seems to be affecting other maps too. Doors and props can be seen but don't have collision detection/don't function as doors or props
[Image: frieren-fall-winter.jpeg]
#5
Yeah, it's the server apparently having a problem detecting collisions. This may have caused the apparent "loud audio" you or others may have been receiving. Dink has been informed, so everything should work after a server restart.
If you have any questions regarding the server rules or anything else, send me a forum PM.
Resigned TTT & Deathrun Admin.
[Image: 1199184.png]
#6
(01-23-2017, 01:15 AM)Christian Wrote: Yeah, it's the server apparently having a problem detecting collisions. This may have caused the apparent "loud audio" you or others may have been receiving. Dink has been informed, so everything should work after a server restart.

Obi seems to be taking care of it, so here's hoping it works!
[Image: frieren-fall-winter.jpeg]
#7
CSS wasn't mounted for some reason. It is now.
[Image: iOq71ag.jpg]
#8
Let's just remove it cuz it's shit :Lenny:


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