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Making a gaming themed map
#18
Some tips on map design:
-no T-traps in chokes/main highways of the map (looking at you, lost temple)
-No weird shit (ttt_dog cannon)
-No massive sightlines (literally every map maker's 1st map)
  • it's good to vary QQ and slightly large sightlines (ex. indoor/outdoor)
-Size (important)
  • Make it large enough for 32 player support
  • PLEASE PLEASE look up guides for proper optimization for rendering/object placement, they're super easy and it saves people a ton of grief
  • Don't place weapons ON spawnpoints (fucks with loadout plugins)
-Make enough ammo drops for 32 players (spread them out across the map)
-Make a T-tester, it makes games more dynamic
  • dont make it a choke point
-Exploding barrels: 1-3 MAX (for fuck's sake)
-Lighting
  • please no areas too dark unless it's a map function
-Don't add scripted things or map functions that damages players beyond their control. It's frustrating and takes away from the game. (Lost temple drop-down random fall damage)
-Add dynamic and interesting T-functions to mix up gameplay (spending credits to turn off lights for 30 seconds, etc.)
-Don't steal other peoples' ideas without credit
-Don't make an area that allows a ton of innos to cluster up and stall the game (basically dont make it impossible for Ts to get a kill unnoticed
-branching pathways and intersections are always good to isolate players but allow map mobility
-other shit I cant think of right now

If I personally have made a few, but only released 1 so far (in my signature). I'm just a map design enthusiast and notice problems with a lot of popular maps that people ignore because they are bandwagoning little shits for the meme.
Steam Workshop Items:
(Click name to visit on steam)
-ttt_spacepost | -ttt_limbo

Useful Information:
(Click name to view)
 [Recording Demos] - [TTT Rules] - [Idiot Test]



Messages In This Thread
Making a gaming themed map - by Hillrop - 04-03-2018, 01:04 PM
RE: Making a gaming themed map - by nopleez - 04-03-2018, 01:18 PM
RE: Making a gaming themed map - by ding - 04-03-2018, 01:25 PM
RE: Making a gaming themed map - by Hillrop - 04-03-2018, 01:25 PM
RE: Making a gaming themed map - by Foxka - 04-03-2018, 10:16 PM
RE: Making a gaming themed map - by Hillrop - 04-03-2018, 10:32 PM
RE: Making a gaming themed map - by ding - 04-03-2018, 10:59 PM
RE: Making a gaming themed map - by BacArdi M. - 04-03-2018, 10:58 PM
RE: Making a gaming themed map - by Hillrop - 04-04-2018, 09:51 PM
RE: Making a gaming themed map - by Gabe - 04-05-2018, 09:28 PM
RE: Making a gaming themed map - by Hillrop - 04-09-2018, 05:51 PM
RE: Making a gaming themed map - by Gabe - 04-09-2018, 10:47 PM
RE: Making a gaming themed map - by ding - 04-09-2018, 07:37 PM
RE: Making a gaming themed map - by Foxka - 04-09-2018, 08:12 PM
RE: Making a gaming themed map - by ReThink - 04-09-2018, 09:24 PM
RE: Making a gaming themed map - by Thunder_Nova - 04-09-2018, 11:23 PM
RE: Making a gaming themed map - by Sus-AF - 04-10-2018, 02:31 AM
RE: Making a gaming themed map - by ReThink - 04-10-2018, 09:17 AM
RE: Making a gaming themed map - by Thunder_Nova - 04-10-2018, 09:22 AM
RE: Making a gaming themed map - by ReThink - 04-10-2018, 09:41 AM
RE: Making a gaming themed map - by Thunder_Nova - 04-10-2018, 10:09 AM
RE: Making a gaming themed map - by Hillrop - 04-10-2018, 04:13 PM
RE: Making a gaming themed map - by Thunder_Nova - 04-10-2018, 04:53 PM
RE: Making a gaming themed map - by Hillrop - 04-10-2018, 07:13 PM
RE: Making a gaming themed map - by Thunder_Nova - 04-10-2018, 10:43 PM

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