12-05-2018, 08:48 PM
There has been suggestion to lower the time of games ( as per based on player count ) as well as shortening added time per innocent death. Many don't like it when I am a Traitor and make fun of me for being as such on their T-Rounds but that isn't the idea of this thread.
I like being prepared before going out on my way to try and win the round. I don't have skills of close combat with SMGs or Pistols and getting all head shots like some. I tend to miss with my gun to the point I'm out of ammo before I get to the next person ( innocent or traitor ).
To address both parts, perhaps lower the cooldown of the radar blip to 15 seconds from 30. Doing so would mean being prepared and alerted to the presence of others at a higher rate, shaving off four to five minutes, even more of round time. Currently the 30 second radar updates mean you just traveled across the map, only to find out the two of you have switched places, often repeating over and over. In a recent occasion I survived as an innocent only due to this fact as two of us circled the Waterworld map approximately 4 times before the round ended due to time.
It's an idea
I like being prepared before going out on my way to try and win the round. I don't have skills of close combat with SMGs or Pistols and getting all head shots like some. I tend to miss with my gun to the point I'm out of ammo before I get to the next person ( innocent or traitor ).
To address both parts, perhaps lower the cooldown of the radar blip to 15 seconds from 30. Doing so would mean being prepared and alerted to the presence of others at a higher rate, shaving off four to five minutes, even more of round time. Currently the 30 second radar updates mean you just traveled across the map, only to find out the two of you have switched places, often repeating over and over. In a recent occasion I survived as an innocent only due to this fact as two of us circled the Waterworld map approximately 4 times before the round ended due to time.
It's an idea