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Thinking of making ph_dimmsdale
#11
(03-13-2019, 10:22 PM)Hillrop Wrote:
(03-10-2019, 03:19 PM)Hillrop Wrote: Made a really really rough draft of ph_dimmsdale. Tried to push this thing out before my shift starts so its very rough around the edges and not complete at all. But let me know what you guys think https://steamcommunity.com/sharedfiles/f...1679468550

Ok pushed out an update to the map. The outside should look a lot nicer and more coherent. I kept in the occluder invisible prop glitch because people seemed to like it lmao. Next I need to finish on the outside and start working on the interior.

ph_dimmsdale_b2
Added a lot more props to the exterior sections of the map
Added props to the classroom
Added boards to close off fairyworld
Added static car props as cover
Removed CDs
Removed Plank props
+ A bunch of other fixes I cant remember

INVISIBLE WALLS BEST eVER
Tbh the hunter can walk up and see you so its just more areas for us to hide
I enjoy the edits already played on it again.
Ty for adding more cars


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