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67thway v14 return
#6
(I like how this got buried by a bunch of (un)ban requests)

I can't really think of anything to modify, since it was already an ok map. The cars themselves having no collisions and a Death trigger should work. Maybe add in a really strong trigger push to simulate the car hitting as well since the launches when people get hit by the car is the best part to be honest. Maybe make a more stealthy area for the Traitors to teleport to for the farm, to make it easier to kill the last innocent that always stays at the farm. Doing something to make the underground area a bit cooler/different could be cool.
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Messages In This Thread
67thway v14 return - by reed1103 - 11-11-2018, 04:14 PM
RE: 67thway v14 return - by nopleez - 11-11-2018, 04:15 PM
RE: 67thway v14 return - by daeganislegit - 11-11-2018, 04:16 PM
RE: 67thway v14 return - by Jimbo - 11-11-2018, 04:22 PM
RE: 67thway v14 return - by reed1103 - 11-11-2018, 04:28 PM
RE: 67thway v14 return - by ~$$~ BlackCatTheGreat ♣♣ - 11-12-2018, 03:36 PM
RE: 67thway v14 return - by Cosmic Tortoise - 11-12-2018, 05:45 PM
RE: 67thway v14 return - by reed1103 - 11-14-2018, 11:00 PM
RE: 67thway v14 return - by reed1103 - 11-16-2018, 11:08 PM
RE: 67thway v14 return - by Cosmic Tortoise - 11-15-2018, 07:57 PM
RE: 67thway v14 return - by reed1103 - 11-17-2018, 12:24 AM
RE: 67thway v14 return - by TheDerpGamer - 11-17-2018, 12:33 AM
RE: 67thway v14 return - by Cosmic Tortoise - 11-18-2018, 10:49 AM
RE: 67thway v14 return - by Trombowen - 11-18-2018, 02:52 PM
RE: 67thway v14 return - by Gabe - 11-18-2018, 05:07 PM
RE: 67thway v14 return - by Trombowen - 11-18-2018, 11:34 PM

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