Banned for... hacking? lmao
#31
(11-09-2020, 12:44 PM)Raven Wrote: I know Speedie, I've played with him multiple times and he gets to kill me almost all the time, he can be toxic towards some people but from my experience with him he's a nice guy, I wouldn't think he's hacking since he's good but not like "aethor" or "minime" good.
I'm not that good at noticing when someone is hacking unless it's pretty obvious but to me, it seems the clips are a little bit laggy.
It probably doesn’t matter that the clips are laggy it seems. I been trying to figure this out but I can’t. It just seems very odd and I don’t know how anyone else can tell if Speedie is hacking when the clips seem to be a little laggy when he aims. It probably doesn’t matter though. I honestly can’t tell anymore for some reason.
#32
I'm gonna have to say this is a hard -1. Video 3 shows blatant snapping onto that guy's head in a way that even lag can't explain, especially in the non slow mo clip here: https://streamable.com/rd33nf
#33
Clip 2/3 is clearly lag.. after the "flick" you see his crosshair land way past the guy.. he really just overswiped to the right but since the game lagged and froze on the frame where his crosshair happened to be on his head it looks like aimlock.

Clip 1 and 4 don't really prove anything.. like I said with certain commands the greenery part in the middle doesn't render

+1 unban
#34
(11-09-2020, 02:05 PM)aeth0r Wrote: Clip 2/3 is clearly lag.. after the "flick" you see his crosshair land way past the guy.. he really just overswiped to the right but since the game lagged and froze on the frame where his crosshair happened to be on his head it looks like aimlock.

Clip 1 and 4 don't really prove anything.. like I said with certain commands the greenery part in the middle doesn't render

+1 unban

I gotta disagree hard on clip 3 being "clearly lag".  Here is the frame of the video right before the lock: https://imgur.com/a/e6SJi3I
Here is the frame immediately after: https://imgur.com/a/xR4ImVb

After reviewing it more it definitely looks laggy, but it still looks like blatant aimlock.
#35
(11-09-2020, 02:18 PM)Evan Wrote:
(11-09-2020, 02:05 PM)aeth0r Wrote: Clip 2/3 is clearly lag.. after the "flick" you see his crosshair land way past the guy.. he really just overswiped to the right but since the game lagged and froze on the frame where his crosshair happened to be on his head it looks like aimlock.

Clip 1 and 4 don't really prove anything.. like I said with certain commands the greenery part in the middle doesn't render

+1 unban

I gotta disagree hard on clip 3 being "clearly lag".  Here is the frame of the video right before the lock: https://imgur.com/a/e6SJi3I
Here is the frame immediately after: https://imgur.com/a/xR4ImVb

After reviewing it more it definitely looks laggy, but it still looks like blatant aimlock.
Yea.. and the deagle animation freezes.. how is that not lag?

The same thing also happens while he's shooting the guy standing still

https://i.gyazo.com/5727727b6829e086e724...767c66.png

It freezes on this frame, where the deagle animation also freezes
#36
(11-09-2020, 02:22 PM)aeth0r Wrote:
(11-09-2020, 02:18 PM)Evan Wrote:
(11-09-2020, 02:05 PM)aeth0r Wrote: Clip 2/3 is clearly lag.. after the "flick" you see his crosshair land way past the guy.. he really just overswiped to the right but since the game lagged and froze on the frame where his crosshair happened to be on his head it looks like aimlock.

Clip 1 and 4 don't really prove anything.. like I said with certain commands the greenery part in the middle doesn't render

+1 unban

I gotta disagree hard on clip 3 being "clearly lag".  Here is the frame of the video right before the lock: https://imgur.com/a/e6SJi3I
Here is the frame immediately after: https://imgur.com/a/xR4ImVb

After reviewing it more it definitely looks laggy, but it still looks like blatant aimlock.
Yea.. and the deagle animation freezes.. how is that not lag?

The same thing also happens while he's shooting the guy standing still

 It is probable that he lagged, but the problem still is that lag doesn't explain why his crosshair went from aiming upwards at the column the other guy was at to landing precisely on the center of the other guy's head, even in passing.  I don't buy the idea that he lagged and his crosshair magically passed over the dude's head and only looks like its locking on due to lag and nothing else.
#37
(11-09-2020, 02:28 PM)Evan Wrote:
(11-09-2020, 02:22 PM)aeth0r Wrote:
(11-09-2020, 02:18 PM)Evan Wrote:
(11-09-2020, 02:05 PM)aeth0r Wrote: Clip 2/3 is clearly lag.. after the "flick" you see his crosshair land way past the guy.. he really just overswiped to the right but since the game lagged and froze on the frame where his crosshair happened to be on his head it looks like aimlock.

Clip 1 and 4 don't really prove anything.. like I said with certain commands the greenery part in the middle doesn't render

+1 unban

I gotta disagree hard on clip 3 being "clearly lag".  Here is the frame of the video right before the lock: https://imgur.com/a/e6SJi3I
Here is the frame immediately after: https://imgur.com/a/xR4ImVb

After reviewing it more it definitely looks laggy, but it still looks like blatant aimlock.
Yea.. and the deagle animation freezes.. how is that not lag?

The same thing also happens while he's shooting the guy standing still

 It is probable that he lagged, but the problem still is that lag doesn't explain why his crosshair went from aiming upwards at the column the other guy was at to landing precisely on the center of the other guy's head, even in passing.  I don't buy the idea that he lagged and his crosshair magically passed over the dude's head and only looks like its locking on due to lag and nothing else.
That's because there was no "lock" .. in actuality he swiped too hard to the right, hence his crosshair being that far off in the end, but because the game lagged it froze mid-swipe at the point where his crosshair happened to be on his head. If you're swiping your mouse across someone then there's a pretty good chance it can land on them at some point lol.. it's literally just timing
#38
(11-09-2020, 02:35 PM)aeth0r Wrote: That's because there was no "lock" .. in actuality he swiped too hard to the right, hence his crosshair being that far off in the end, but because the game lagged it froze mid-swipe at the point where his crosshair happened to be on his head. If you're swiping your mouse across someone then there's a pretty good chance it can land on them at some point lol.. it's literally just timing
This actually makes sense I think. I think that does explain a few things but I don’t know if the staff thinks the same.
#39
So you're stating is that the moment his target disappeared behind the column he just so happened to turn to the right, lower his crosshair's position in the process, pass his crosshair over another player with it passing dead center over the middle of the player's head, and that lag captured that exact moment of it being right on the player's head with it ceasing to lag once he was already aiming past him thus creating the illusion of aimlock.

Compared to him just aimlocking and then shoving his aim away to correct or hide it.
#40
(11-09-2020, 02:44 PM)Evan Wrote: So you're stating is that the moment his target disappeared behind the column he just so happened to turn to the right, lower his crosshair's position in the process, pass his crosshair over another player with it passing dead center over the middle of the player's head, and that lag captured that exact moment of it being right on the player's head with it ceasing to lag once he was already aiming past him thus creating the illusion of aimlock. 

Compared to him just aimlocking and then shoving his aim away to correct or hide it.
1. If you're fighting 2 people and 1 goes out of view, is it not typical to switch targets? 
2. Nobody moves their mouse perfectly horizontal, move your mouse to the right and your cursor is PROBABLY going to move slightly downward/upward
3. Not sure if you took the time to check cause I said this earlier but it literally lags in the same way on this frame, https://i.gyazo.com/5727727b6829e086e724...767c66.png, where the deagle animation freezes.



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