Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 4,880
» Latest member: Axelmon
» Forum threads: 17,893
» Forum posts: 148,811

Full Statistics

Online Users
There are currently 438 online users.
» 3 Member(s) | 431 Guest(s)
Applebot, Bing, Google, Yandex, bryanbrr, Deer-ly, Dildo Shwaggins

Latest Threads
an application i guess
by MexicanBatman
51 minutes ago
Petition
by Dinomoto
1 hour ago
Moving On
by clay
2 hours ago
Unban Request
by Cryptic Salsa
2 hours ago
Ban Request Foxka
by Ryan722
6 hours ago
A Civil Discussion About ...
by tiefling lesbian
9 hours ago
Staff Abuse Report
by Ryan722
10 hours ago
Still Moments
by chapman
10 hours ago

 
  TTT More Changes
Posted by: queef commando - 02-08-2017, 07:15 PM - Forum: News and Announcements - Replies (12)

Trading
You asked for it, here it is. Try it out. It's accessible from the inventory tab of the pointshop menu. If you have issues with it or find bugs let us know.

Weapon Balancing (Again)
MP7: 
- Smaller Magazine

M14:
- Larger Magazine

Vector: 
- Larger Magazine
- Slightly Increased Damage

Locomotive
- Decreased Number of Pellets Fired
- Slightly Decreased Delay Between Shots

P228:
- Headshot Multiplier Increased

Spectator Deathmatch Removed (Again)
Yeah sorry about that <3

Coin Flips Removed
They'll come back once they're fixed to not steal your points.

New Maps
There are four new maps. If you play on them, give us your feedback of whether they should stay. 
ttt_terminus_v1
ttt_panic_room_v1e_f6
ttt_abyss
ttt_minecraft_haven

Print this item

  TTT Changes in the Coming Days
Posted by: queef commando - 01-23-2017, 11:16 PM - Forum: News and Announcements - Replies (22)

Here's an overview of a few changes we've made lately, and some that will be coming shortly.


Spectator Deathmatch

Deathmatch is back and better. It shouldn't be affecting the game as much. I think right now it's still a bit laggy, but we're trying to get it sorted. Also, turrets and others should avoid shooting those in the deathmatch. However those in deathmatch still noclip through movable map objects as far as I can tell. 

For those who weren't around to get familiar with spectator deathmatch in the past:
-Press F1 and go to Spectator Deathmatch tab to pick the weapons you spawn with
-Type !dm when you die to join the deathmatch
-Hit F7 to see deathmatch statistics
-Don't interfere with the living people as a spectator

Crate Tweaking

I didn't think people were getting the "dumb garbage crate" enough. I definitely don't want the stuff in that crate to be common in the game, because that would be annoying, but someone should get the crate every map or so. As a result the crate is about 5x more likely to drop now.  However the dubstep gun is also 5x less likely to drop from the crate, so that remains at about the same chance of receiving it as the it was previously.  You're also about 15% more likely to get crates in general.

Gun Balancing

Some changes to guns: 
-Locomotive fires 2 fewer shotgun pellets
-Locomotive spread per shot is slightly wider
-Bull$hite recoil is 3 times smaller
-Bull$hite delay after each shot is halved
-Aug does slightly more damage per shot

Some changes likely coming to guns:
-MP7 to primary or nerfed to remain as secondary (what do you think is better?)
-Possibly further nerf on locomotive
-Slightly reduced recoil or cone on Ares and H.U.G.E
-Increased MP5 magazine size

Man of the Match

Man of the match should be counting wins once again. If it doesn't, let us know so we can fix it. More rewards will be added to it if you win, including pointshop2 points.

Maps

As per rippe's earlier post, the default map is changing. Since the server still crashes a decent amount :) it was decided this was a good idea to prevent the base map getting to stale. Right now it looks like Winter Mansion or School Day will be the new default. The cooldown for maps to reappear in the map vote is also increasing to hopefully give a wider range of maps that get played.   

Achievements

Achievements will be coming back. They weren't connecting to our MySQL database, and weren't always giving pointshop points correctly.  Hopefully I've resolved these two things and the achievements can stick around for good. When they're in you'll be able to access them with !achieve. Let me know if you experience any issues with them once you see them in the game.  Especially pay attention to if you're getting the points you should be getting from achievements.

Print this item

  TTT Old Damagelogs
Posted by: queef commando - 01-18-2017, 02:56 AM - Forum: News and Announcements - Replies (3)

Old damagelogs should now be working on ttt. Let me know if you find any problems with them. In the next few days we'll try to add it so you can access the logs from the forums without having to go into the game to check them.

Print this item

About Us
    This is Dinkleberg's GMod, a gaming community based in Garry's Mod. We have a Trouble in Terrorist Town, Prop Hunt, Murder, and Deathrun Server. Come check them out sometime.